Goat of Dover wrote:Sorry Tiel I still disagree if the match is balanced in skill and I have more life and kill you in one more bullet of damage than you do in so much time then I will kill you and have more life. That is what I specced for to kill you first and to have just a little bit more life than I would have.
I am also looking at it a little bit different than I was before now to. I am running a scout with the AR right now because it is almost free. I am also running armor instead of shields so I can put damage mods into my highs when I have more than one. lol. So for me to kill you in one more bullet than I did before is really important to me, I barely have life as it is so the quicker you go down the better. This is my whole theory behind this the quicker you go down and the more life I have at the end of the gun fight the better and I will pay that extra money, PG, and CPU for that to happen. All for that little bit of an edge, people will do a lot to just be a little bit better because that is all you need to win.
Ok, so you're running a scout with AR. You also want to use damage mods. Let's look at this.
You grab your vk.1 scout suit, throw on 3 damage mods and a grab a proto gun. If you maxed your circuitry but didn't bother with light weapon upgrades, you now have 22 cpu to use for your grenade, 3 lows, and 3 equipment slots. If you used a vk.0 suit, you'd have negative 7 cpu to work with (good luck).
If you maxed your light weapon upgrade and proficiency, I'm going to assume they stack in terms of cpu*0.75*0.85, you'd have a whole 55 cpu to work with on the vk.1 for all those slots (vk.0 would have 26 cpu).
If you ran an advanced weapon (which with my bullet-to-kill spreadsheet will tell you that you'll kill in about 1 less bullet), you'd have 10-28 more cpu available depending on your light weapon upgrade/proficiency investment.
The smallest armor repairer is 20 cpu by itself, making your max availability with a proto weapon 35 cpu to fill 2 more low slots, a grenade and 3 equipment slots. If you went for raw hp beyond that, screw nanohives you'll let someone else feed you ammo, you'd have +152 hp from a basic and advanced armor plate, leaving you with a whole 5 cpu.
You go up against a guy with an advanced gun, same damage mod fit but he has 28 more cpu for a total of 63 to work with. He can fit 2 proto plates for a total of +230 hp. He has 78 more hp than you. It takes you 2 more bullets to kill him than it would take to kill someone in your fit. It takes him 1 more bullet to kill you than it would take your fit. He wins because his extra survivability outweighs your extra damage.
See what I mean by sacrificing to fit a proto weapon (that doesn't really help you much)?